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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHardwareDeviceIdentifier
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/InputSettings.h | |||
FHardwareDeviceIdentifier
(
const FName InClassName, |
GameFramework/InputSettings.h |
FHardwareDeviceIdentifier()
| Name | FHardwareDeviceIdentifier |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
FHardwareDeviceIdentifier()
FHardwareDeviceIdentifier(const FName, const FName, EHardwareDevicePrimaryType, EHardwareDeviceSupportedFeatures::Type)
| Name | FHardwareDeviceIdentifier |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
FHardwareDeviceIdentifier
(
const FName InClassName,
const FName InHardwareDeviceIdentifier,
EHardwareDevicePrimaryType InPrimaryType,
EHardwareDeviceSupportedFeatures::Type Flags
)