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Referenced assets per HLOD builder.
| Name | FHLODBuildInputStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
Syntax
USTRUCT ()
struct FHLODBuildInputStats
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildersReferencedAssets | TMap< FName, FHLODBuildInputReferencedAssets > | WorldPartition/HLOD/HLODBuilder.h |