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Unreal Engine C++ API Reference > Runtime > Engine > FGeometryCollectionVertexFactory
Inheritance Hierarchy
- FStaticMeshDataType
- FGeometryCollectionVertexFactory::FDataType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h |
Include | #include "GeometryCollectionRendering.h" |
Syntax
struct FDataType : public FStaticMeshDataType
Remarks
Data includes what we need for transform and everything in local vertex factory too.
Variables
Type | Name | Description | |
---|---|---|---|
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FRHIShaderResourceView * | BoneMapSRV | |
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FRHIShaderResourceView * | BonePrevTransformSRV | |
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FRHIShaderResourceView * | BoneTransformSRV |