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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeomTools.h |
Include | #include "GeomTools.h" |
Source | /Engine/Source/Runtime/Engine/Private/GeomTools.cpp |
namespace FGeomTools
{
void FGeomTools::RemoveRedundantTriangles
(
TArray < FClipSMTriangle > & Tris
)
}
Remarks
Given a set of triangles, remove those which share an edge and could be collapsed into one triangle.