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Entry for a delegate to assign after a blueprint has been instanced
For this class we assume the delegate has been generated and exists on BPGC instance itself
| Name | FGeneratedBlueprintDelegateBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GeneratedBlueprintDelegateBinding.h |
| Include Path | #include "Engine/GeneratedBlueprintDelegateBinding.h" |
Syntax
USTRUCT ()
struct FGeneratedBlueprintDelegateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeneratedBlueprintDelegateBinding() |
Engine/GeneratedBlueprintDelegateBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelegatePropertyName | FName | Name of property on the component that we want to assign to. | Engine/GeneratedBlueprintDelegateBinding.h | |
| FunctionNameToBind | FName | Name of function that we want to bind to the delegate. | Engine/GeneratedBlueprintDelegateBinding.h |