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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSortManager.cpp |
void UpdateSortBuffersPool
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Make sure there is enough GPU sort buffers to satisfy all batches created this frame. Free one used ones.