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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager > FValueBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSortManager.cpp |
FValueBuffer
&40;
FRHICommandListBase & RHICmdList,
int32 InAllocatedCount,
int32 InUsedCount,
const FSettings & InSettings
&41;
Remarks
Create a value buffer of a given size. The render resource are created immediately.
Parameters
Name | Description |
---|---|
InAllocatedCount | The buffer size, allocated now. |
InUsedCount | An initial used count, typically the used size of the previous buffer in FDynamicValueBuffer::ValueBuffers. |
InSettings | The buffer allocation settings, in particular what data types are requires for SRV and UAV. |