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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Syntax
struct FSettings
Remarks
Different settings used to manage the buffer allocations.
Variables
Type | Name | Description | |
---|---|---|---|
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EGPUSortFlags | AllowedFlags | The union of all clients flags. |
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float | BufferSlack | The buffer slack when increasing or shrinking. See "fx.GPUSort.BufferSlack" |
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int32 | FrameCountBeforeShrinking | The number of frames before shrinking a buffer that is too big. |
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int32 | MinBufferSize | The minimal size of the sort buffers. See "fx.GPUSort.MinBufferSize" |