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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Syntax
struct FCallbackInfo
Remarks
Holds data relative to client systems of the GPU sort manager.
Variables
Type | Name | Description | |
---|---|---|---|
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FGPUSortKeyGenDelegate | Delegate | A delegate used to initialize the keys and values. |
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EGPUSortFlags | Flags | The flag this client system might use when creating batches. |
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FName | Name | The name of this client system. Used for GPU markers. |