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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinCache
| Name | FRWBufferTracker |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
| Include Path | #include "GPUSkinCache.cpp" |
Syntax
struct FRWBufferTracker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRWBufferTracker() |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinCacheRWBuffer * AllocateUnused
(
const FVertexBufferAndSRV& BoneBuffer, |
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FSkinCacheRWBuffer * Find
(
const FVertexBufferAndSRV& BoneBuffer, |
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uint32 GetBufferSize() |
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FSkinCacheRWBuffer * GetIntermediateAccumulatedTangentBuffer() |
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FSkinCacheRWBuffer * GetIntermediateTangentBuffer() |
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FSkinCacheRWBuffer * GetTangentBuffer() |
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void Reset() |
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void UpdatePreviousBoneBuffer
(
const FVertexBufferAndSRV& PreviousBoneBuffer, |