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Unreal Engine C++ API Reference > Runtime > Engine > FGPUBaseSkinVertexFactory
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Syntax
struct FShaderDataType
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | InputWeightIndexSize | |
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FShaderResourceViewRHIRef | InputWeightStream | |
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uint64 | UpdatedFrameNumber | Frame number of the bone data that is last updated. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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const FVertexBufferAndSRV & | GetBoneBufferForReading
(
bool bPrevious |
|
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FVertexBufferAndSRV & | GetBoneBufferForWriting
(
bool bPrevious |
|
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uint32 | GetRevisionNumber
(
bool bPrevious |
|
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FRHIUniformBuffer * | If FeatureLevel <= ERHIFeatureLevel::ES3_1 | |
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bool | HasBoneBufferForReading
(
bool bPrevious |
|
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void | ||
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bool | UpdateBoneData
(
FRHICommandListImmediate& RHICmdList, |
Constants
Name | Description |
---|---|
MaxBonesVar | |
MaxGPUSkinBones |