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Unreal Engine C++ API Reference > Runtime > Engine > FGPUBaseSkinVertexFactory > FShaderDataType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
bool UpdateBoneData
&40;
FRHICommandListImmediate & RHICmdList,
const TArray< FMatrix44f > & ReferenceToLocalMatrices,
const TArray< FBoneIndexType > & BoneMap,
uint32 RevisionNumber,
bool bPrevious,
ERHIFeatureLevel::Type FeatureLevel,
bool bUseSkinCache,
bool bForceUpdateImmediately,
const FName & AssetPathName
&41;
Parameters
Name | Description |
---|---|
FrameTime | from GFrameTime |