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Unreal Engine C++ API Reference > Runtime > Engine > FGPUBaseSkinVertexFactory > FShaderDataType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
void SetCurrentRevisionNumber
&40;
uint32 RevisionNumber
&41;
Parameters
Name | Description |
---|---|
RevisionNumber | updated last revision number This flips revision number to previous if this is new otherwise, it keeps current version |