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Unreal Engine C++ API Reference > Runtime > Engine > FGPUBaseSkinVertexFactory > FShaderDataType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
FVertexBufferAndSRV & GetBoneBufferForWriting
(
bool bPrevious
)
IsValid() can fail, then you have to create the buffers first (or if the size changes)
Parameters
Name | Description |
---|---|
bPrevious | true:previous, false:current |