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Struct to help hold information about packages needing to be fully-loaded for DLC, etc.
| Name | FFullyLoadedPackagesInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FFullyLoadedPackagesInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFullyLoadedPackagesInfo() |
Engine/Engine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FullyLoadType | TEnumAsByte< enum EFullyLoadPackageType > | When to load these packages | Engine/Engine.h | |
| LoadedObjects | TArray< TObjectPtr< class UObject > > | List of objects that were loaded, for faster cleanup | Engine/Engine.h | |
| PackagesToLoad | TArray< FName > | The list of packages that will be fully loaded when the above Map is loaded | Engine/Engine.h | |
| Tag | FString | When this map or gametype is loaded, the packages in the following array will be loaded and added to root, then removed from root when map is unloaded | Engine/Engine.h |