Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FFreezablePerPlatformFloat
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PerPlatformProperties.h |
Include | #include "PerPlatformProperties.h" |
Source | /Engine/Source/Runtime/Engine/Private/PerPlatformProperties.cpp |
static void InternalDestroy
&40;
void &42; Object,
const FTypeLayoutDesc &,
const FPointerTableBase &42; PtrTable,
bool bIsFrozen
&41;