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This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function
| Name | FForceFeedbackParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackParameters.h |
| Include Path | #include "GameFramework/ForceFeedbackParameters.h" |
Syntax
USTRUCT ()
struct FForceFeedbackParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FForceFeedbackParameters() |
GameFramework/ForceFeedbackParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreTimeDilation | bool | GameFramework/ForceFeedbackParameters.h | ||
| bLooping | bool | GameFramework/ForceFeedbackParameters.h | ||
| bPlayWhilePaused | bool | GameFramework/ForceFeedbackParameters.h | ||
| Tag | FName | GameFramework/ForceFeedbackParameters.h |