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A wrapper struct for setting channel details on a per-platform basis
| Name | FForceFeedbackEffectOverridenChannelDetails |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
| Include Path | #include "GameFramework/ForceFeedbackEffect.h" |
Syntax
USTRUCT ()
struct FForceFeedbackEffectOverridenChannelDetails
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FForceFeedbackEffectOverridenChannelDetails() |
GameFramework/ForceFeedbackEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelDetails | TArray< FForceFeedbackChannelDetails > | GameFramework/ForceFeedbackEffect.h |
|