| bAffectsLeftLarge |
uint32 |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
GameFramework/ForceFeedbackEffect.h |
- EditAnywhere
- Category="ChannelDetails"
|
| bAffectsLeftSmall |
uint32 |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
GameFramework/ForceFeedbackEffect.h |
- EditAnywhere
- Category="ChannelDetails"
|
| bAffectsRightLarge |
uint32 |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
GameFramework/ForceFeedbackEffect.h |
- EditAnywhere
- Category="ChannelDetails"
|
| bAffectsRightSmall |
uint32 |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
GameFramework/ForceFeedbackEffect.h |
- EditAnywhere
- Category="ChannelDetails"
|
| Curve |
FRuntimeFloatCurve |
|
GameFramework/ForceFeedbackEffect.h |
- EditAnywhere
- Category="ChannelDetails"
|