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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FFolder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsRootObjectValid () |
Folder.h | ||
static bool IsRootObjectValid
(
const FRootObject& Key |
Folder.h |
IsRootObjectValid()
| Name | IsRootObjectValid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Folder.h |
| Include Path | #include "Folder.h" |
bool IsRootObjectValid() const
IsRootObjectValid(const FRootObject &)
| Name | IsRootObjectValid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Folder.h |
| Include Path | #include "Folder.h" |
static bool IsRootObjectValid
(
const FRootObject & Key
)