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Data to cache serialization results for async asset building
| Name | FFinishBuildMorphTargetData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
| Include Path | #include "Animation/MorphTarget.h" |
Syntax
struct FFinishBuildMorphTargetData
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFinishBuildMorphTargetData() |
Animation/MorphTarget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyEditorData
(
USkeletalMesh* SkeletalMesh, |
Apply serialized data to skeletal mesh in game thread | Animation/MorphTarget.h | |
virtual void LoadFromMemoryArchive
(
FMemoryArchive& Ar |
Load morph target data | Animation/MorphTarget.h |