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Data for a single skinned skeletal mesh vertex
| Name | FFinalSkinVertex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
Syntax
struct FFinalSkinVertex
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector3f | SkeletalRenderPublic.h | ||
| TangentX | FPackedNormal | SkeletalRenderPublic.h | ||
| TangentZ | FPackedNormal | SkeletalRenderPublic.h | ||
| TextureCoordinates | FVector2D | SkeletalRenderPublic.h | ||
| U | float | SkeletalRenderPublic.h | ||
| V | float | SkeletalRenderPublic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3f GetTangentY() |
SkeletalRenderPublic.h |