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Unreal Engine C++ API Reference > Runtime > Engine > FFIRFilterTimeBased
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimInterpFilter.h |
Include | #include "AnimInterpFilter.h" |
void Initialize
&40;
float InWindowDuration,
EFilterInterpolationType InInterpolationType,
float InDampingRatio,
float InMinValue,
float InMaxValue,
float InMaxSpeed,
bool bInClamp
&41;