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Unreal Engine C++ API Reference > Runtime > Engine > FFIRFilterTimeBased
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimInterpFilter.h |
Include | #include "AnimInterpFilter.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInterpFilter.cpp |
int32 GetSafeCurrentStackIndex&40;&41;