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Data for an individual fog line integral. This is the data which is not shared between fogs when multiple fogs are set up on a single UExponentialHeightFogComponent
| Name | FExponentialHeightFogData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/ExponentialHeightFogData.h |
| Include Path | #include "Rendering/ExponentialHeightFogData.h" |
Syntax
USTRUCT (BlueprintType )
struct FExponentialHeightFogData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FogDensity | float | Global density factor for this fog. | Rendering/ExponentialHeightFogData.h |
|
| FogHeightFalloff | float | Height density factor, controls how the density increases as height decreases. | Rendering/ExponentialHeightFogData.h |
|
| FogHeightOffset | float | Height offset, relative to the actor position Z. | Rendering/ExponentialHeightFogData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClampToValidRanges() |
Clamp to valid ranges. This might be different from the UI clamp. | Rendering/ExponentialHeightFogData.h |