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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FEvaluationContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/AnimData/IAnimationDataModel.h |
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|
Animation/AnimData/IAnimationDataModel.h |
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Animation/AnimData/IAnimationDataModel.h |
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FEvaluationContext()
| |
|
| Name |
FEvaluationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include Path |
#include "Animation/AnimData/IAnimationDataModel.h" |
FEvaluationContext()
FEvaluationContext(double, FFrameRate, FName, const TArray< FTransform > &, EAnimInterpolationType)
| |
|
| Name |
FEvaluationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include Path |
#include "Animation/AnimData/IAnimationDataModel.h" |
FEvaluationContext
(
double InTime,
FFrameRate InSampleRate,
FName InRetargetSource,
const TArray < FTransform > & InRetargetTransforms,
EAnimInterpolationType InInterpolationType
)
FEvaluationContext(FFrameTime, FFrameRate, FName, const TArray< FTransform > &, EAnimInterpolationType)
| |
|
| Name |
FEvaluationContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include Path |
#include "Animation/AnimData/IAnimationDataModel.h" |
FEvaluationContext
(
FFrameTime InTime,
FFrameRate InSampleRate,
FName InRetargetSource,
const TArray < FTransform > & InRetargetTransforms,
EAnimInterpolationType InInterpolationType
)