Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FEngineShowFlagsSetting |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h |
| Include Path | #include "Components/SceneCaptureComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FEngineShowFlagsSetting
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Enabled | bool | Components/SceneCaptureComponent.h |
|
|
| ShowFlagName | FString | Components/SceneCaptureComponent.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FEngineShowFlagsSetting& Other |
Components/SceneCaptureComponent.h |