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Unreal Engine C++ API Reference > Runtime > Engine > FEngineShowFlags
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShowFlags.h |
Include | #include "ShowFlags.h" |
void DisableAdvancedFeatures&40;&41;
Remarks
For rendering thumbnails, cascade, material editor, static mesh editor keeps bloom as material properties with HDR can be better perceived