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Unreal Engine C++ API Reference > Runtime > Engine > FEngineService
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineService.h |
Include | #include "EngineService.h" |
Source | /Engine/Source/Runtime/Engine/Private/EngineService.cpp |
void HandleExecuteCommandMessage
&40;
const FEngineServiceExecuteCommand & Message,
const TSharedRef< IMessageContext, ESPMode::ThreadSafe > & Context
&41;
Remarks
Handles FEngineServiceExecuteCommand messages.