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Action to add a node to the graph
| Name | FEdGraphSchemaAction_NewNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h |
| Include Path | #include "EdGraph/EdGraphSchema.h" |
Syntax
USTRUCT ()
struct FEdGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Inheritance Hierarchy
- FEdGraphSchemaAction → FEdGraphSchemaAction_NewNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EdGraph/EdGraphSchema.h | |||
FEdGraphSchemaAction_NewNode
(
FText InNodeCategory, |
EdGraph/EdGraphSchema.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeTemplate | TObjectPtr< class UEdGraphNode > | Template of node we want to create | EdGraph/EdGraphSchema.h |
Functions
Public
Overridden from FEdGraphSchemaAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
GC. | EdGraph/EdGraphSchema.h | |
virtual FName GetTypeId() |
EdGraph/EdGraphSchema.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
EdGraph/EdGraphSchema.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
EdGraph/EdGraphSchema.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UEdGraphNode * CreateNode
(
UEdGraph* ParentGraph, |
EdGraph/EdGraphSchema.h | ||
static NodeType * SpawnNodeFromTemplate
(
UEdGraph* ParentGraph, |
EdGraph/EdGraphSchema.h | ||
static FName StaticGetTypeId() |
Simple type info. | EdGraph/EdGraphSchema.h |