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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicTrailsEmitterData
- FDynamicSpriteEmitterDataBase::RenderDebug()
- FDynamicTrailsEmitterData::RenderDebug()
- FDynamicAnimTrailEmitterData::RenderDebug()
- FDynamicRibbonEmitterData::RenderDebug()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void RenderDebug
(
const FParticleSystemSceneProxy * Proxy,
FPrimitiveDrawInterface * PDI,
const FSceneView * View,
bool bCrosses
) const
Remarks
Debug rendering
Parameters
Name | Description |
---|---|
Proxy | The primitive scene proxy for the emitter. |
PDI | The primitive draw interface to render with |
View | The scene view being rendered |
bCrosses | If true, render Crosses at particle position; false, render points |