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Information about the state of dynamic resolution.
| Name | FDynamicResolutionStateInfos |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
struct FDynamicResolutionStateInfos
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResolutionFractionApproximations | DynamicRenderScaling::TMap< float > | Approximation of the resolution fraction being applied. | Engine/Engine.h | |
| ResolutionFractionUpperBounds | DynamicRenderScaling::TMap< float > | Maximum resolution fraction set, always MaxResolutionFraction >= ResolutionFractionApproximation. | Engine/Engine.h | |
| Status | EDynamicResolutionStatus | Status of dynamic resolution. | Engine/Engine.h |