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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicResolutionHeuristicProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
Include | #include "DynamicResolutionProxy.h" |
Syntax
struct FrameHistoryEntry
Variables
Type | Name | Description | |
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DynamicRenderScaling::TMap< float > | BudgetTimingMs | Time for each individual timings. |
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float | FrameTimeMs | Thread timings in milliseconds. |
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float | GameThreadTimeMs | |
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float | GlobalDynamicResolutionTimeMs | Total GPU busy time for the render thread commands that perform dynamic resolutions. |
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float | RenderThreadTimeMs | |
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DynamicRenderScaling::TMap< float > | ResolutionFractions | The resolution fraction the frame was rendered with. |
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float | RHIThreadTimeMs | |
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float | TotalFrameGPUBusyTimeMs | Total GPU busy time for the entire frame in milliseconds. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | Returns whether GPU timings have landed. |