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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicMeshEmitterData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void GetParticleTransform
(
const FBaseParticle & InParticle,
const FParticleSystemSceneProxy * Proxy,
const FSceneView * View,
FMatrix & OutTransformMat
) const
Remarks
Helper function for retrieving the particle transform.
Parameters
Name | Description |
---|---|
InParticle | The particle being processed |
Proxy | The scene proxy for the particle system that owns this emitter |
View | The scene view being rendered |
OutTransform | The InstanceToWorld transform matrix for the particle |