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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicMeshEmitterData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void GetParticlePrevTransform
&40;
const FBaseParticle & InParticle,
const FParticleSystemSceneProxy &42; Proxy,
const FSceneView &42; View,
FMatrix & OutTransformMat
&41; const