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| Name | FDuplicatedVerticesBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshDuplicatedVerticesBuffer.h" |
Syntax
class FDuplicatedVerticesBuffer : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FDuplicatedVerticesBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDuplicatedVerticesBuffer() |
Keep CPU copy in editor for geometry operations. | Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDuplicatedVerticesBuffer() |
Destructor. | Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasOverlappingVertices | bool | Rendering/SkeletalMeshDuplicatedVerticesBuffer.h | ||
| DuplicatedVerticesIndexBuffer | FVertexBufferAndSRV | Rendering/SkeletalMeshDuplicatedVerticesBuffer.h | ||
| DupVertData | TSkeletalMeshVertexData< uint32 > | Rendering/SkeletalMeshDuplicatedVerticesBuffer.h | ||
| DupVertIndexData | TSkeletalMeshVertexData< FIndexLengthPair > | Rendering/SkeletalMeshDuplicatedVerticesBuffer.h | ||
| LengthAndIndexDuplicatedVerticesIndexBuffer | FVertexBufferAndSRV | Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/SkeletalMeshDuplicatedVerticesBuffer.h | |||
void ReleaseCPUResources() |
Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFriendlyName() |
Rendering/SkeletalMeshDuplicatedVerticesBuffer.h | ||
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Rendering/SkeletalMeshDuplicatedVerticesBuffer.h | ||
virtual void ReleaseRHI() |
Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |