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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Syntax
struct FDisplayInternalsData
Remarks
For r.DisplayInternals (allows for easy passing down data from main to render thread)
Variables
Type | Name | Description | |
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int32 | DisplayInternalsCVarValue | |
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uint32 | NumPendingStreamingRequests | -1 if not set, from IStreamingManager::Get().StreamAllResources(Duration) in FStreamAllResourcesLatentCommand |
Constructors
Type | Name | Description | |
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