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API > API/Runtime > API/Runtime/Engine
| Name | FDesiredLODLevel |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
Syntax
struct FDesiredLODLevel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDesiredLODLevel
(
uint8 InLOD, |
PrimitiveSceneProxy.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LOD | uint8 | PrimitiveSceneProxy.h | ||
| Type | EType | PrimitiveSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsFirst() |
PrimitiveSceneProxy.h | ||
bool IsFixed() |
PrimitiveSceneProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDesiredLODLevel CreateFirst
(
uint8 LOD |
PrimitiveSceneProxy.h | ||
static FDesiredLODLevel CreateFixed
(
uint8 LOD |
PrimitiveSceneProxy.h |