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CheatManager Object within playercontroller that manages development "cheat" commands only spawned in single player mode No cheat manager is created in shipping builds. Debug Trace info for capturing
| Name | FDebugTraceInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
| Include Path | #include "GameFramework/CheatManager.h" |
Syntax
struct FDebugTraceInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugTraceInfo() |
GameFramework/CheatManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInsideOfObject | uint32 | This is when blocked and penetrating | GameFramework/CheatManager.h | |
| CapsuleHalfHeight | float | Half collision capsule height. | GameFramework/CheatManager.h | |
| CapsuleRadius | float | Half collision capsule radius. | GameFramework/CheatManager.h | |
| HitImpactNormalEnd | FVector | Hit ImpactNormal End. | GameFramework/CheatManager.h | |
| HitLocation | FVector | Hit Location. | GameFramework/CheatManager.h | |
| HitNormalEnd | FVector | Hit Normal End. | GameFramework/CheatManager.h | |
| HitNormalStart | FVector | Hit Normal Start. | GameFramework/CheatManager.h | |
| LineTraceEnd | FVector | Line Trace End. | GameFramework/CheatManager.h | |
| LineTraceStart | FVector | Line Trace Start. | GameFramework/CheatManager.h |