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Unreal Engine C++ API Reference > Runtime > Engine > FDebugDrawDelegateHelper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
virtual void DrawDebugLabels
(
UCanvas * Canvas,
APlayerController *
)