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API > API/Runtime > API/Runtime/Engine
| Name | FCustomAttribute |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributes.h |
| Include Path | #include "Animation/CustomAttributes.h" |
Syntax
USTRUCT (Experimental)
struct FCustomAttribute
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Name of this attribute | Animation/CustomAttributes.h |
|
| Times | TArray< float > | Time keys (should match number of Value entries) | Animation/CustomAttributes.h |
|
| Values | TArray< FVariant > | Value keys (should match number of Times entries) | Animation/CustomAttributes.h | |
| VariantType | int32 | (FVariant) type contained by Values array | Animation/CustomAttributes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Animation/CustomAttributes.h |