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Curve Meta Data for each name Unfortunately this should be linked to FName, but no GUID because we don't have GUID in run-time We only add this if anything changed, by default, it is attribute curve
| Name | FCurveMetaData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveMetadata.h |
| Include Path | #include "Animation/AnimCurveMetadata.h" |
Syntax
USTRUCT ()
struct FCurveMetaData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCurveMetaData() |
Animation/AnimCurveMetadata.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LinkedBones | TArray< FBoneReference > | Connected bones to this meta data | Animation/AnimCurveMetadata.h | |
| MaxLOD | uint8 | Max LOD (lowest LOD) to evaluate this. -1 means it will evaluate all the time. | Animation/AnimCurveMetadata.h | |
| Type | FAnimCurveType | Curve type flags | Animation/AnimCurveMetadata.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Animation/AnimCurveMetadata.h |