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Named value array that can act as a filter, creating allow/deny lists of curve names
| Name | FCurveFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveFilter.h |
| Include Path | #include "Animation/AnimCurveFilter.h" |
Syntax
struct FCurveFilter : public UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveFilterElement >
Inheritance Hierarchy
- TNamedValueArray → FCurveFilter
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TNamedValueArray< AllocatorType, FCurveFilterElement > | Animation/AnimCurveFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FCurveUtils | friend | Animation/AnimCurveFilter.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterMode | ECurveFilterMode | The filtering mode. | Animation/AnimCurveFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FName InName, |
Animation/AnimCurveFilter.h | ||
void AppendNamedFlags
(
std::initializer_list< TTuple< const FName, ECurveFilterFlags > > InInputArgs |
Add an array of names/flags to filter | Animation/AnimCurveFilter.h | |
void AppendNames
(
TArrayView< const FName > InNameArray |
Add an array of names to filter | Animation/AnimCurveFilter.h | |
void Empty() |
Animation/AnimCurveFilter.h | ||
bool IsEmpty() |
Animation/AnimCurveFilter.h | ||
void SetFilterMode
(
ECurveFilterMode InFilterMode |
Set the filter mode used in Filter() | Animation/AnimCurveFilter.h |