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Copy with compression shader.
| Name | FCopyCompressCS |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/CopyCompressShader.h |
| Include Path | #include "VT/CopyCompressShader.h" |
Syntax
class FCopyCompressCS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FCopyCompressCS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| VT/CopyCompressShader.h | |||
FCopyCompressCS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
VT/CopyCompressShader.h |
Classes
| Name | Remarks |
|---|---|
| FCompressionFormatDim | |
| FDestSrgb | |
| FParameters | |
| FSourceTextureSelector |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FCopyCompressCS | VT/CopyCompressShader.h | |
| FPermutationDomain | TShaderPermutationDomain< FSourceTextureSelector, FDestSrgb, FCompressionFormatDim > | VT/CopyCompressShader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FCopyCompressCS >::Type | VT/CopyCompressShader.h | |
| ShaderMapType | FGlobalShaderMap | VT/CopyCompressShader.h | |
| ShaderMetaType | FGlobalShaderType | VT/CopyCompressShader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | VT/CopyCompressShader.h | |
| GroupSize | int32 | VT/CopyCompressShader.h | |
| InterfaceType | ETypeLayoutInterface::Type | VT/CopyCompressShader.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | VT/CopyCompressShader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
VT/CopyCompressShader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
VT/CopyCompressShader.h | ||
static FShader * ConstructSerializedInstance() |
VT/CopyCompressShader.h | ||
static int32 GetCompressionPermutation
(
EPixelFormat InFormat |
Get index to use for FCompressionFormatDim. | VT/CopyCompressShader.h | |
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
VT/CopyCompressShader.h | ||
static const FShaderParametersMetadata * GetRootParametersMetadata() |
VT/CopyCompressShader.h | ||
static ShaderMetaType & GetStaticType() |
VT/CopyCompressShader.h | ||
static void InternalDestroy
(
void* Object, |
VT/CopyCompressShader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
VT/CopyCompressShader.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
VT/CopyCompressShader.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
VT/CopyCompressShader.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
VT/CopyCompressShader.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
VT/CopyCompressShader.h |