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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FConstraintInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitConstraint_AssumesLocked
(
const FPhysicsActorHandle& ActorRef1, |
Create physics engine constraint using physx actors. | PhysicsEngine/ConstraintInstance.h | |
void InitConstraint_AssumesLocked
(
Chaos::FPhysicsObject* Body1, |
PhysicsEngine/ConstraintInstance.h |
InitConstraint_AssumesLocked(const FPhysicsActorHandle &, const FPhysicsActorHandle &, float, FOnConstraintBroken, FOnPlasticDeformation)
Description
Create physics engine constraint using physx actors.
| Name | InitConstraint_AssumesLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include Path | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void InitConstraint_AssumesLocked
(
const FPhysicsActorHandle & ActorRef1,
const FPhysicsActorHandle & ActorRef2,
float InScale,
FOnConstraintBroken InConstraintBrokenDelegate,
FOnPlasticDeformation InPlasticDeformationDelegate
)
InitConstraint_AssumesLocked(Chaos::FPhysicsObject , Chaos::FPhysicsObject , float, FOnConstraintBroken, FOnPlasticDeformation)
| Name | InitConstraint_AssumesLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include Path | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void InitConstraint_AssumesLocked
(
Chaos::FPhysicsObject * Body1,
Chaos::FPhysicsObject * Body2,
float InScale,
FOnConstraintBroken InConstraintBrokenDelegate,
FOnPlasticDeformation InPlasticDeformationDelegate
)