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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentQueryParams
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
CollisionQueryParams.h |
|
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CollisionQueryParams.h |
|
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CollisionQueryParams.h |
|
FComponentQueryParams()
| |
|
| Name |
FComponentQueryParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path |
#include "CollisionQueryParams.h" |
FComponentQueryParams()
FComponentQueryParams(FName, const AActor *, const FCollisionEnabledMask)
| |
|
| Name |
FComponentQueryParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path |
#include "CollisionQueryParams.h" |
FComponentQueryParams
(
FName InTraceTag,
const AActor * InIgnoreActor,
const FCollisionEnabledMask InShapeCollisionMask
)
FComponentQueryParams(FName, const TStatId &, const AActor *, const FCollisionEnabledMask)
| |
|
| Name |
FComponentQueryParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path |
#include "CollisionQueryParams.h" |
FComponentQueryParams
(
FName InTraceTag,
const TStatId & InStatId,
const AActor * InIgnoreActor,
const FCollisionEnabledMask InShapeCollisionMask
)