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Structure when performing a collision query using a component's geometry
| Name | FComponentQueryParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
Syntax
struct FComponentQueryParams : public FCollisionQueryParams
Inheritance Hierarchy
- FCollisionQueryParams → FComponentQueryParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CollisionQueryParams.h | |||
FComponentQueryParams
(
FName InTraceTag, |
CollisionQueryParams.h | ||
FComponentQueryParams
(
FName InTraceTag, |
CollisionQueryParams.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultComponentQueryParams | FComponentQueryParams | Static variable for default data to be used without reconstructing everytime | CollisionQueryParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShapeCollisionMask | FCollisionEnabledMask | Only use query shapes which remain unmasked by this collision mask (if mask is nonzero) | CollisionQueryParams.h |