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Unreal Engine C++ API Reference > Runtime > Engine > FComponentInstanceDataCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
Include | #include "ComponentInstanceDataCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
void FindAndReplaceInstances
&40;
const TMap< UObject &42;, UObject &42; > & OldToNewInstanceMap
&41;
Remarks
Iterates over components and replaces any object references with the reinstanced information