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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionQueryParams
Type
typedef TArray < uint32 , TInlineAllocator < 8 > > IgnoreComponentsArrayType
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
Include | #include "CollisionQueryParams.h" |
Remarks
TArray typedef of components to ignore.