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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIgnoredComponents
(
const TArray< UPrimitiveComponent* >& InIgnoreComponents |
Add a collection of components for this trace to ignore | CollisionQueryParams.h | |
void AddIgnoredComponents
(
const TArray< TWeakObjectPtr< UPrimitiveComponent > >& InIgnoreComponents |
Variant that uses an array of TWeakObjectPtrs | CollisionQueryParams.h |
AddIgnoredComponents(const TArray< UPrimitiveComponent * > &)
Description
Add a collection of components for this trace to ignore
| Name | AddIgnoredComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredComponents
(
const TArray < UPrimitiveComponent * > & InIgnoreComponents
)
AddIgnoredComponents(const TArray< TWeakObjectPtr< UPrimitiveComponent > > &)
Description
Variant that uses an array of TWeakObjectPtrs
| Name | AddIgnoredComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredComponents
(
const TArray < TWeakObjectPtr < UPrimitiveComponent > > & InIgnoreComponents
)